Posted by on Oct 1, 2015 in Game Design Blog | 0 comments

I designed this last year at Essen because I wanted to prove that a card should have as little info on it as possible.  I love drive thru cards.com because I was able to print out a few decks cheap and now I’m seriously playtesting.

I ditched the luck mechanic and my friend Bryan suggested that you get multiple brushes with death.  So far, I like it.

I’m prepping for Essen tomorrow (which is why I dusted off “Daredevil”) so I’m going to leave today’s log as it is.

I’ll be back in 2 weeks exhausted and inspired.


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