Secret Game Design web log

Posted by on Sep 29, 2016 in Game Design Blog | 1 comment

I have decided to keep a log of my secret game design process.

Here are the reasons why I should not keep this log.

1. Nobody cares.

It is depressing to address the universe and be ignored.  I’d rather talk to my buddies who at least are polite enough to nod and smile while they wait their turn for me to ignore their ideas.

2. Somebody might steal my stuff.

See number one above.  I’ve had stuff in parallel to other designers but never had anything stolen. The fact is, putting my ideas out there is more protection than less.

3. I’m lazy.

That’s right. I don’t want to have to do the work of writing stuff down. I’m so lazy, I accidentally put the above line in italics and can’t be bothered to fix it.


Having said all of that, it will be good for me to practice talking about my games in a one-sided forum.  I’ve noticed that much of the “Palaces” blind playtesting went horribly. I think this is because I’m much better at explaining in person than sending off rules. This forum forces me to think out loud in a way that doesn’t get feedback.

Having said all of that, please feel free to give me feedback.

This blog is intended for my private use.

WIN_20150929_11_38_16_Pro This is the shelf above my workstation.

Now, on to “YalplaY”

One Comment

  1. I’m interested to follow your process. Although I’m not going to lie. Mostly I’m hoping to encourage more Battlestations 2.0 info drops. And I’ve been on the other side of the quiet void. Talking to oneself is good for organizing one’s thoughts. Talking to oneself *publically* gets a little awkward, especially when you know people are interested in what you’re saying but not talking back.

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